Family Entertainment Centers market is projected to grow at a CAGR of 9.1% during the forecast period, 2022-2029.
The factors driving the growth of Family Entertainment Centers includes increase in the construction of malls and shopping centers around the world, growing popularity of sports and adventure games, rise in the launch of innovative products and improvements in the living standards. Moreover, increasing adoption of advanced technologies such as 3D printing, Augmented Reality (AR), Artificial Intelligence (AI) and Virtual Reality (VR), growing focus by manufacturers on improvising gaming experience and rapid urbanization, are some of the additional factors supplementing the Family Entertainment Centers Market size. In addition, the increasing investments by major companies on research and development, rising disposable incomes and growing population growth rates, are further contributing towards the market growth.
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However, growth of the Family Entertainment Centers is hindered due to rising ticket prices and growing popularity of mobile gaming.
The prominent players operating in the market are Disney, Scene75 Entertainment Centers, Funcity, CEC Entertainment, Inc., Dave & Buster’s, KidZania, Lucky Strike Entertainment, LEGOLAND Discovery Center, Smaaash and Cinergy Entertainment Group, among others.
Based on Type, the Arcade Studios segment is predicted to expand at a significant CAGR during the forecast period
Growing adoption of advanced technologies such as Augmented Reality (AR) and Virtual Reality (VR), is propelling Global Family Entertainment Centers Market.
Based on Revenue Source, the Food & Beverages segment is projected to grow at a robust CAGR over the forecast period
Increasing availability of wide range of food and beverages at shopping centers and rise in consumers purchasing power, are pushing segment’s growth.
Based on Region, the North American region is anticipated to expand at a remarkable CAGR during the forecast period
Presence of the leading players such as Disney, Scene75 Entertainment Centers, and Dave & Buster’s, increase in consumers spending on sports and adventure games, rapid industrialization, rising adoption of advanced technologies by major companies and growing population growth rates, are further contributing towards the market growth.
Key Developments
In 2019, CEC Entertainment, Inc. merged with Leo Holdings, a publicly traded special purpose acquisition entity, this merger is aimed to enhance company’s total guest experience and pursue opportunities in the next stage of the company’s evolution.
In 2020, Cinergy Entertainment Group acquired new locations in Texas. The company planned to open formerly Driftwood Theatres and most recently Showbiz Cinemas in Marble Falls and Granbury soon and expand in Texas.
Market Segmentation
Segmentation by Type
Arcade Studios
AR & VR Gaming Zones
Sports Arcades
Others
Segmentation by Facility Size
Up to 5,000 sq. ft.
5,001-10,000 sq. ft.
10,001-20,000 sq. ft.
20,001-40,000 sq. ft.
More Than 40,000 sq. ft.
Segmentation by Visitor Demographics
Families with Children (0-8)
Families with Children (9-12)
Teenagers (13-19)
Young Adults (20-25)
Adults (Age 25+)
Segmentation by Revenue Source
Entry Fees & Ticket Sales
Advertising
Food & Beverages
Merchandising
Segmentation by Region
Asia PacificChina
Japan
India
Rest of APAC
North AmericaUnited States of America
Canada
EuropeUnited Kingdom
Germany
France
Spain
Rest of Europe
RoWBrazil
South Africa
Saudi Arabia
UAE
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